Weekly Dev Update: 4/14/14
I regret to say that I didn't get much actual development done this week, but that doesn't mean there's no news. Quite the opposite: 1)...
Darknet at PAX East
I just experienced my first PAX ever. I was showing Darknet as part of the Indie MINIBOOTH, and if I did my math right, over 500 people...
Weekly Dev Update: 4/7/14
I've been sending weekly updates to the Darknet mailing list for some time, but I realized that they're impossible to find if you weren't...
The Darknet Flavor Demo
I'm proud to announce that the Darknet "flavor demo" is now publicly available for download. The flavor demo is a brief, limited,...
Staying Untrue to the Source
When I first started making Darknet, I got a lot of questions about movies like Hackers, TRON, Johnny Mnemonic, and The Lawnmower Man. My...
Darknet at GDC
The Game Developers Conference consumed my life for the past week, and it was wonderful. It's like a Disneyland vacation for game devs....
Turning Weaknesses Into Strengths
"What would you make if someone gave you a million dollars?" "Probably something terrible." - Alexander Bruce (creator of the wonderful...
Ciess Retrospective
Ciess (pronounced like "CS") was the old VR Jam prototype version of Darknet. I've mentioned it a lot since announcing Darknet, but as I...
Announcing: Darknet
Today, I'm proud to finally announce my next game: Darknet. I've been working on it quietly for a while now, and the time has come to...
How to Hack in Darknet
Welcome to the Darknet dev blog! I'm planning to write here at least once a week to give some explanation about what I'm making and how...