Substructures
First, some background: In Darknet, the player will be hacking through “levels”, each of which represents a computer network that you’re...
The Aesthetic of Indifference
Games have to strike a tricky balance. On the one hand, you don’t want a game to be cruel to the player. If a game is too opaque or too...
VR: A Means or an End?
I’m currently making a launch title for the Oculus Rift, which means that I’ve been hanging out a lot with the VR enthusiast community....
Shaping Darknet's World
I added two new features this week, both of which deal with the larger scale of gameplay in Darknet. The first has to do with the shape...
Weekly Update: 5/5/14
In the last week: 1) I wrote a new dev blog post about Darknet's genre. It's a weird mixture, and so I'm soliciting suggestions for what...
Trouble with Genre
“So what kind of game is this?” It’s a pretty simple question. A pretty important one, too, especially when you’ve only got a few seconds...