The VR Frontier
When the Oculus Rift first launched its Kickstarter campaign, it set off a wave of hype that still hasn’t died down. VR is an easy sell....
Darknet is Done! (Mostly)
After just over a year of frantic development, I’m proud to say that Darknet is complete! I’ve locked down the features, polished it, and...
The Role of Story in Darknet
Story has always been a challenge for me, as evidenced by my many other posts on the subject. I’m more of a formalist, gameplay-oriented...
Rescued by a Centaur
Darknet is the most ambitious project I’ve ever started, and I’ve made plenty of mistakes over the course of production. One of the...
Optimizing Darknet
A Gear VR game needs to run: 1) at 1440p 2) in stereoscopic 3D 3) at a consistent 60 frames-per-second 4) on a cell phone. That’s hard,...
Free Launch
At Oculus Connect, it was announced that Samsung’s Gear VR would be launching without a payment system in its app store. It’s just not...
Darknet's Dream Team
I tend to talk about Darknet as if it were a one-man project, but that’s not really the truth. I do the design and programming myself,...
Accessibility
A few years ago, I released my first commercial indie game: an extremely-simplified RTS game called Auralux. My design goal for Auralux...
The Gender Gap in VR
During the Q&A section of the Oculus Connect keynote panel, a woman stepped up to the microphone and asked a question: “What is Oculus’s...
Darknet at Oculus Connect
I just got back from Oculus Connect, and I can report that Oculus did an incredible job with their first conference. There was new...