• Darknet Launched Again!
    March 29, 2016
    I'm proud to report that Darknet has finally been launched on the Oculus Rift!
    Darknet was originally designed for the Rift, and it's gotten a bunch of new features  in the last few months. It's been a long road, and there's still more launches to come, but this is a big milestone. And so far, it looks like it's going pretty well! Some comments from today's launch press:
    The Verge : One of " The 7 best games for...
  • The Big Update
    March 3, 2016
    After a long period of hibernation, Darknet is finally getting ready to emerge from its slumber! The Rift release is just around the corner, but the big news now is a Gear VR update that will be coming soon. There’s some important news associated with this update. Some of that is good news (new features! better puzzles! improved graphics!) and some of it is bad news.
    The gist of the bad news is that, for crappy technical reasons, the...
  • Hibernation
    April 28, 2015
    It’s been a few months since my last update on Darknet. That’s not a sign of bad news! All’s quiet, all’s well. After the game launched on the Gear VR, it went into a sort of hibernation, but you can expect to see more activity later in the year.
    Darknet went up for sale on the U.S. Gear VR store about two months ago, and it just went up for sale in the rest of the world as well....
  • The DarkCom
    January 29, 2015
    Darknet has continued to get reviews and press mentions and Let’s Plays . It has more ratings on the Oculus Store than any other game, and it’s wonderful to know that people are actually playing and enjoying it. All that said, I’m more inclined to measure the game’s success by the number of people who really love the game than by the number of people who merely download and play it.
    That’s why I’ve taken such pleasure in the...
  • Call For Feedback
    January 6, 2015
    Darknet has been out for a month, and it’s already time to start thinking about its expansion!
    I had to cut a lot of cool features when I was rushing to get the game ready for the Gear VR launch. Luckily, I can still implement those features post-release. All along, the plan has been to launch Darknet, collect feedback from the early Gear VR players, and use that feedback to make the game bigger and better for the eventual...
  • Darknet's Reception
    December 22, 2014
    Darknet launched two weeks ago on the Gear VR. The hardware wasn’t produced in huge quantities, and it wasn't advertised much, so I knew that it would be a pretty quiet, gradual launch. Despite the slow start, some reviews, comments, and testimonials from players have started to trickle in. I was curious to see what real-world players would think of the game, and I’ve been eagerly stalking every mention of Darknet on the web.
    So far, the comments from...
  • Advice for New Gear VR Developers
    December 15, 2014

    For the past year, I’ve been developing a game called Darknet, which just launched on Samsung’s Gear VR headset. That doesn’t make me an expert on mobile VR by any means, but I’ve learned some lessons over the course of development. Now that the Gear VR is out in the wild, I thought I should share them with other devs who might be thinking about joining in...

  • Darknet Launched
    December 8, 2014
    After over a year of development , Darknet has finally been released! The Gear VR is now up for sale , and you should be able to download the game right away. Until the payment system for the VR app store is ready, you can download the full version of Darknet for free .
    This is by far the biggest project I’ve ever started, and although I can’t yet say that I’m finished with it, this is obviously a...
  • Video: Darknet Overview
    December 2, 2014
    A short tour of the Gear VR version of Darknet:
  • Worms and the Data View
    November 25, 2014

    While I wait for the Gear VR to launch (and Darknet with it), I thought it might be fun to talk in greater depth about two of the more complex and opaque aspects of Darknet’s gameplay: “worms” and the “data view”. These are both advanced, unlockable mechanics that the player can use to great effect, but the game doesn’t explain how they work or what the player ought to do with them. I’m hoping that they’ll be the subject of...

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