• The DarkCom
    2015-01-29T02:45:33.168Z
    Darknet has continued to get reviews and press mentions and Let’s Plays . It has more ratings on the Oculus Store than any other game, and it’s wonderful to know that people are actually playing and enjoying it. All that said, I’m more inclined to measure the game’s success by the number of people who really love the game than by the number of people who merely download and play it.
     
    That’s why I’ve taken such pleasure in the...
  • Call For Feedback
    2015-01-06T01:50:59.443Z
    Darknet has been out for a month, and it’s already time to start thinking about its expansion!
     
    I had to cut a lot of cool features when I was rushing to get the game ready for the Gear VR launch. Luckily, I can still implement those features post-release. All along, the plan has been to launch Darknet, collect feedback from the early Gear VR players, and use that feedback to make the game bigger and better for the eventual...
  • Darknet's Reception
    2014-12-22T23:03:39.937Z
    Darknet launched two weeks ago on the Gear VR. The hardware wasn’t produced in huge quantities, and it wasn't advertised much, so I knew that it would be a pretty quiet, gradual launch. Despite the slow start, some reviews, comments, and testimonials from players have started to trickle in. I was curious to see what real-world players would think of the game, and I’ve been eagerly stalking every mention of Darknet on the web.
     
    So far, the comments from...
  • Advice for New Gear VR Developers
    2014-12-15T22:15:46.561Z

     
    For the past year, I’ve been developing a game called Darknet, which just launched on Samsung’s Gear VR headset. That doesn’t make me an expert on mobile VR by any means, but I’ve learned some lessons over the course of development. Now that the Gear VR is out in the wild, I thought I should share them with other devs who might be thinking about joining in...

  • Darknet Launched
    2014-12-08T21:04:40.664Z
    After over a year of development , Darknet has finally been released! The Gear VR is now up for sale , and you should be able to download the game right away. Until the payment system for the VR app store is ready, you can download the full version of Darknet for free .
     
    This is by far the biggest project I’ve ever started, and although I can’t yet say that I’m finished with it, this is obviously a...
  • Video: Darknet Overview
    2014-12-02T03:35:49.687Z
    A short tour of the Gear VR version of Darknet:
     
     
  • Worms and the Data View
    2014-11-25T04:59:57.712Z
    worms.png

    While I wait for the Gear VR to launch (and Darknet with it), I thought it might be fun to talk in greater depth about two of the more complex and opaque aspects of Darknet’s gameplay: “worms” and the “data view”. These are both advanced, unlockable mechanics that the player can use to great effect, but the game doesn’t explain how they work or what the player ought to do with them. I’m hoping that they’ll be the subject of...

  • The VR Frontier
    2014-11-18T01:17:01.058Z

    When the Oculus Rift first launched its Kickstarter campaign, it set off a wave of hype that still hasn’t died down. VR is an easy sell. It’s so easy to imagine how cool it could be! “Step into the game” was Oculus’s Kickstarter tagline, and it reflects a common first reaction. Imagine Call of Duty, but you’re actually on the battlefield! Imagine walking around the province of Skyrim! And imagine what it will be like once we have haptic gloves!...

  • Darknet is Done! (Mostly)
    2014-11-10T18:39:32.087Z
    DarknetSymbol256.png

    After just over a year of frantic development, I’m proud to say that Darknet is complete! I’ve locked down the features, polished it, and uploaded it to the store for launch. It won’t actually be released to players until the Gear VR is out, but my part is finished.
     
    Except, I’m not really done, of course. They say that works of art are never finished, only abandoned, and in my case, I’m not even close to abandoning it. I...

  • The Role of Story in Darknet
    2014-11-03T19:44:22.943Z
    Story has always been a challenge for me, as evidenced by my many other posts on the subject. I’m more of a formalist, gameplay-oriented designer, and Darknet reflects that. However, it was clear from the very beginning that one of Darknet’s strengths was its narrative premise (i.e. the cyberpunk hacking fantasy), in part due to the novelty of playing in virtual reality. I had kept story to a minimum in my initial designs, but over time, the lack of story...
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